Advantages of the String implementation in JAVA
- Compilation creates unique
strings. At compile time, strings are resolved as far as possible. This
includes applying the concatenation operator and converting other literals
to strings. So hi7 and (hi+7) both get resolved at compile time to the
same string, and are identical objects in the class string pool. Compilers
differ in their ability to achieve this resolution. You can always check
your compiler (e.g., by decompiling some statements involving
concatenation) and change it if needed.
- Because String objects are immutable, a substring
operation doesn’t need to copy the entire underlying sequence of
characters. Instead, a substring can use the same char array as the
original string and simply refer to a different start point and endpoint
in the char array. This means that substring operations are efficient,
being both fast and conserving of memory; the extra object is just a
wrapper on the same underlying char array with different pointers into
that array.
- Strings are implemented in the JDK as an internal
char array with index offsets (actually a start offset and a character
count). This basic structure is extremely unlikely to be changed in any
version of Java.
- Strings have strong support for internationalization.
It would take a large effort to reproduce the internationalization support
for an alternative class.
- The close relationship with
StringBuffers allows Strings to reference the same char array used by the
StringBuffer. This is a double-edged sword. For typical practice, when you
use a StringBuffer to manipulate and append characters and data types, and
then convert the final result to a String, this works just fine. The
StringBuffer provides efficient mechanisms for growing, inserting, appending,
altering, and other types of String manipulation. The resulting String
then efficiently references the same char array with no extra character
copying. This is very fast and reduces the number of objects being used to
a minimum by avoiding intermediate objects. However, if the StringBuffer
object is subsequently altered, the char array in that StringBuffer is
copied into a new char array that is now referenced by the StringBuffer.
The String object retains the reference to the previously shared char
array. This means that copying overhead can occur at unexpected points in
the application. Instead of the copying occurring at the toString( )
method call, as might be expected, any subsequent alteration of the
StringBuffer causes a new char array to be created and an array copy to be
performed. To make the copying overhead occur at predictable times, you
could explicitly execute some method that makes the copying occur, such as
StringBuffer.setLength( ). This allows StringBuffers to be reused with
more predictable performance.
The disadvantages of the String
implementation are
- Not being able to subclass
String means that it is not possible to add behavior to String for your
own needs.
- The previous point means that all access must be
through the restricted set of currently available String methods, imposing
extra overhead.
- The only way to increase the number of methods
allowing efficient manipulation of String characters is to copy the
characters into your own array and manipulate them directly, in which case
String is imposing an extra step and extra objects you may not need.
- Char arrays are faster to
process directly.
- The tight coupling with
String Buffer can lead to unexpectedly high memory usage. When
StringBuffer toString( ) creates a String, the current underlying array
holds the string, regardless of the size of the array (i.e., the capacity
of the StringBuffer). For example, a StringBuffer with a capacity of
10,000 characters can build a string of 10 characters. However, that
10-character String continues to use a 10,000-char array to store the 10
characters. If the StringBuffer is now reused to create another
10-character string, the StringBuffer first creates a new internal
10,000-char array to build the string with; then the new String also uses
that 10,000-char array to store the 10 characters. Obviously, this process
can continue indefinitely, using vast amounts of memory where not
expected.
The advantages of Strings can be summed up as
ease of use, internationalization support, and compatibility to existing
interfaces. Most methods expect a String object rather than a char array, and
String objects are returned by many methods. The disadvantage of Strings boils
down to inflexibility. With extra work, most things you can do with String
objects can be done faster and with less intermediate object-creation overhead
by using your own set of char array manipulation methods.
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